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	<title>Comments on: UFO EXTRATERRESTRIALS-POSTMORTEM</title>
	<atom:link href="http://www.rlslog.net/ufo-extraterrestrials-postmortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/</link>
	<description>Hot info about new scene releases!</description>
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		<title>By: junkie</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-132675</link>
		<dc:creator>junkie</dc:creator>
		<pubDate>Thu, 25 Oct 2007 04:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-132675</guid>
		<description>where is the serial number&amp;&amp;&amp;</description>
		<content:encoded><![CDATA[<p>where is the serial number&amp;&amp;&amp;</p>
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		<title>By: Ted</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-125008</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Tue, 16 Oct 2007 12:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-125008</guid>
		<description>Hey, really awesome that someone had this title but after download I noticed that it wants a serial number for Install. Can someone please post the serial or a KeyGen for this game, or point me to one. thanks.. Oh yeah, and X-Com was awesome. Loved that one, gonna love this one as soon as I can spend some time playing it. :P</description>
		<content:encoded><![CDATA[<p>Hey, really awesome that someone had this title but after download I noticed that it wants a serial number for Install. Can someone please post the serial or a KeyGen for this game, or point me to one. thanks.. Oh yeah, and X-Com was awesome. Loved that one, gonna love this one as soon as I can spend some time playing it. <img src='http://www.rlslog.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: BJ</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-65535</link>
		<dc:creator>BJ</dc:creator>
		<pubDate>Thu, 31 May 2007 06:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-65535</guid>
		<description>Hey - since you&#039;re into UFOs, have you seen this Roswell video?
www.flownetworkproductions.com/evidenceofaliens.htm    I thought it was fake until I watched Part 2. What do you think?</description>
		<content:encoded><![CDATA[<p>Hey &#8211; since you&#8217;re into UFOs, have you seen this Roswell video?<br />
<a href="http://www.flownetworkproductions.com/evidenceofaliens.htm" rel="nofollow">http://www.flownetworkproductions.com/evidenceofaliens.htm</a>    I thought it was fake until I watched Part 2. What do you think?</p>
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	<item>
		<title>By: larry</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-64406</link>
		<dc:creator>larry</dc:creator>
		<pubDate>Mon, 28 May 2007 08:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-64406</guid>
		<description>abb - thank you for news on Jagged Alliance 2 :) didnt know that!</description>
		<content:encoded><![CDATA[<p>abb &#8211; thank you for news on Jagged Alliance 2 <img src='http://www.rlslog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  didnt know that!</p>
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	<item>
		<title>By: Maata</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-63786</link>
		<dc:creator>Maata</dc:creator>
		<pubDate>Sat, 26 May 2007 16:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-63786</guid>
		<description>X-com vast f...ing great... But where can i find the serial fort the game????</description>
		<content:encoded><![CDATA[<p>X-com vast f&#8230;ing great&#8230; But where can i find the serial fort the game????</p>
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		<title>By: abb</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-63600</link>
		<dc:creator>abb</dc:creator>
		<pubDate>Sat, 26 May 2007 05:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-63600</guid>
		<description>After playing a while Extraterrestrials, all I can say is: get that Bman&#039;s Mod. It adds bunch of essential functions and enhancements such as hotkeys, quicksave/load and faster animations. Notable differences to X-Com - Ufo Defense:
- Making money by manufacturing and selling stuff is no longer possible
- Much less inventory management (for example, there are no storage facilities in bases)
- Player gets to decide which stats to increase (soldiers) after combat as opposed to stats increase based on what you did during combat and how much.
- Hiring personnel works automatically, I haven&#039;t figured out if player can affect the rate new soldiers arrive to the base. Building workshops and labs always give flat 10 scientists/engineers. Also player can&#039;t seem to build labs or workshops anywhere else but the Main Base (your initial base).

I say it&#039;s about high time someone recreates the original X-Com Ufo Defense with better graphics and whatnot features. This crap should&#039;ve not been published. On the bright side, like someone said, UFO Extraterrestrials is HIGHLY moddable, possibly making up for its shortcomings.</description>
		<content:encoded><![CDATA[<p>After playing a while Extraterrestrials, all I can say is: get that Bman&#8217;s Mod. It adds bunch of essential functions and enhancements such as hotkeys, quicksave/load and faster animations. Notable differences to X-Com &#8211; Ufo Defense:<br />
- Making money by manufacturing and selling stuff is no longer possible<br />
- Much less inventory management (for example, there are no storage facilities in bases)<br />
- Player gets to decide which stats to increase (soldiers) after combat as opposed to stats increase based on what you did during combat and how much.<br />
- Hiring personnel works automatically, I haven&#8217;t figured out if player can affect the rate new soldiers arrive to the base. Building workshops and labs always give flat 10 scientists/engineers. Also player can&#8217;t seem to build labs or workshops anywhere else but the Main Base (your initial base).</p>
<p>I say it&#8217;s about high time someone recreates the original X-Com Ufo Defense with better graphics and whatnot features. This crap should&#8217;ve not been published. On the bright side, like someone said, UFO Extraterrestrials is HIGHLY moddable, possibly making up for its shortcomings.</p>
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	<item>
		<title>By: abb</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-63059</link>
		<dc:creator>abb</dc:creator>
		<pubDate>Thu, 24 May 2007 11:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-63059</guid>
		<description>Not to mention, JA2 v1.13 can be near-endlessly modified by editing a number of .ini and/or .xml files, both can be opened and edited with Notepad. So if you find something wrong or don&#039;t like, you can change it. Just be careful if you decide to edit weapon damages as enemies use those same weapons too...</description>
		<content:encoded><![CDATA[<p>Not to mention, JA2 v1.13 can be near-endlessly modified by editing a number of .ini and/or .xml files, both can be opened and edited with Notepad. So if you find something wrong or don&#8217;t like, you can change it. Just be careful if you decide to edit weapon damages as enemies use those same weapons too&#8230;</p>
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	<item>
		<title>By: abb</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-63057</link>
		<dc:creator>abb</dc:creator>
		<pubDate>Thu, 24 May 2007 11:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-63057</guid>
		<description>Well... I know tomorrow better how this plays out... I&#039;m looking forward that mod which was mentioned too.
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691

Meanwhile, this is for turn-based combat junkies:
Funny that Jagged Alliance 2 was mentioned... Great mofoing game. More so now. It&#039;s source code was released after the company who made the game went out of business (ironic?). It&#039;s been developed by fans ever since. With crapload of new weapons, features, bugfixes, improvements and some sector maps, JA2 v1.13 (as they now call it) brings modern turn-based combat, mercenary management and taking over a small country as close to realism as humanly possible. (Well... there&#039;s always room for improvement). If you liked vanilla JA2, you will drool, laugh, jump up and down in excitement as you fight your way through Arulco in JA2 v1.13. Also check out a program called SVN Tortoise for frequent JA2 updates. Install your JA2, install v1.13 update and you&#039;re good to go. I do recommend that SVN too, it&#039;s optional however.
JA2 v1.13 download site
http://ja2v113.schtuff.com/
For help and further JA2 info
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/cfrm
Release notes on very latest versions (only through SVN)
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/57734/page/1/fpart/2

Additionally, JA2 project could probably use few more experienced and volunteering C++ coders last I heard. So check those forums for how to get involved if you&#039;re a coder junkie.</description>
		<content:encoded><![CDATA[<p>Well&#8230; I know tomorrow better how this plays out&#8230; I&#8217;m looking forward that mod which was mentioned too.<br />
<a href="http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691" rel="nofollow">http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691</a></p>
<p>Meanwhile, this is for turn-based combat junkies:<br />
Funny that Jagged Alliance 2 was mentioned&#8230; Great mofoing game. More so now. It&#8217;s source code was released after the company who made the game went out of business (ironic?). It&#8217;s been developed by fans ever since. With crapload of new weapons, features, bugfixes, improvements and some sector maps, JA2 v1.13 (as they now call it) brings modern turn-based combat, mercenary management and taking over a small country as close to realism as humanly possible. (Well&#8230; there&#8217;s always room for improvement). If you liked vanilla JA2, you will drool, laugh, jump up and down in excitement as you fight your way through Arulco in JA2 v1.13. Also check out a program called SVN Tortoise for frequent JA2 updates. Install your JA2, install v1.13 update and you&#8217;re good to go. I do recommend that SVN too, it&#8217;s optional however.<br />
JA2 v1.13 download site<br />
<a href="http://ja2v113.schtuff.com/" rel="nofollow">http://ja2v113.schtuff.com/</a><br />
For help and further JA2 info<br />
<a href="http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/cfrm" rel="nofollow">http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/cfrm</a><br />
Release notes on very latest versions (only through SVN)<br />
<a href="http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/57734/page/1/fpart/2" rel="nofollow">http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/57734/page/1/fpart/2</a></p>
<p>Additionally, JA2 project could probably use few more experienced and volunteering C++ coders last I heard. So check those forums for how to get involved if you&#8217;re a coder junkie.</p>
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		<title>By: John Adam</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-63050</link>
		<dc:creator>John Adam</dc:creator>
		<pubDate>Thu, 24 May 2007 10:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-63050</guid>
		<description>X-COM was awesome!!</description>
		<content:encoded><![CDATA[<p>X-COM was awesome!!</p>
]]></content:encoded>
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	<item>
		<title>By: info</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62862</link>
		<dc:creator>info</dc:creator>
		<pubDate>Wed, 23 May 2007 13:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62862</guid>
		<description>2007-05-23 13:52:59
UFO.EXTRATERRESTRIALS-POSTMORTEM-
---[UNNUKE]:not.homemade.look.at.proof</description>
		<content:encoded><![CDATA[<p>2007-05-23 13:52:59<br />
UFO.EXTRATERRESTRIALS-POSTMORTEM-<br />
&#8212;[UNNUKE]:not.homemade.look.at.proof</p>
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	<item>
		<title>By: MoralOral</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62811</link>
		<dc:creator>MoralOral</dc:creator>
		<pubDate>Wed, 23 May 2007 09:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62811</guid>
		<description>Looks like a good game.</description>
		<content:encoded><![CDATA[<p>Looks like a good game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dito</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62806</link>
		<dc:creator>dito</dc:creator>
		<pubDate>Wed, 23 May 2007 09:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62806</guid>
		<description>nuked: homemade iso</description>
		<content:encoded><![CDATA[<p>nuked: homemade iso</p>
]]></content:encoded>
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		<title>By: Nor</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62805</link>
		<dc:creator>Nor</dc:creator>
		<pubDate>Wed, 23 May 2007 08:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62805</guid>
		<description>Been playing this for a few weeks now. It&#039;s basically X-COM with updated graphics. It&#039;s pretty decent if you don&#039;t feel like playing X-COM again and again. 

Product, you can try Fallout 2 and Fallout Tactics(which isn&#039;t an rpg, but it&#039;s still Fallout). Fallout 3 is coming soon from Bethesda.</description>
		<content:encoded><![CDATA[<p>Been playing this for a few weeks now. It&#8217;s basically X-COM with updated graphics. It&#8217;s pretty decent if you don&#8217;t feel like playing X-COM again and again. </p>
<p>Product, you can try Fallout 2 and Fallout Tactics(which isn&#8217;t an rpg, but it&#8217;s still Fallout). Fallout 3 is coming soon from Bethesda.</p>
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		<title>By: therapix</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62793</link>
		<dc:creator>therapix</dc:creator>
		<pubDate>Wed, 23 May 2007 07:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62793</guid>
		<description>w00t, looks awesome Shiny...</description>
		<content:encoded><![CDATA[<p>w00t, looks awesome Shiny&#8230;</p>
]]></content:encoded>
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		<title>By: PRODUCT</title>
		<link>http://www.rlslog.net/ufo-extraterrestrials-postmortem/comment-page-1/#comment-62789</link>
		<dc:creator>PRODUCT</dc:creator>
		<pubDate>Wed, 23 May 2007 06:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/ufo-extraterrestrials-postmortem/#comment-62789</guid>
		<description>Is this game like Fallout ?

Is there any modern PC game like Fallout ? Because that&#039;s the best game ever made.</description>
		<content:encoded><![CDATA[<p>Is this game like Fallout ?</p>
<p>Is there any modern PC game like Fallout ? Because that&#8217;s the best game ever made.</p>
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