Not sure about nuke reason? Check RLSLOG Nuke Dictionary
I received few emails lately, asking for explanation of various nuke reasons which we mentioned in our posts. I knew this is probably case of more readers who don’t understand all the scene terms, but it took me two years to do something about it. Anyway, I collected a list of all most common nuke reasons and added a short explanation to each of them. You can check this list on a special page called RLSLOG Nuke Dictionary.
Feel free to add more nuke reasons or a better explanation for these nukes you don’t agree with. We do it for you, our readers. I’m sure this page can help many people to finally understand the scene slang and know what’s wrong before unknowingly downloading any release and finding out it was just a waste of bandwith. Enjoy it.

nDn thanx u
Can we nuke consoles?
yeah thx this is helpful info
Thanks alot for the info
not a lot of info there.
just check out this link http://www.aboutthescene.com/thescene/scenerules.html
@5: these are scene rules, not nuke reasons…
Interesting stuff
youre missing custom.quant.matrix
its on wikipedia from memory.
And also missing the - Nuked.because.we.dont.like.you
LOL @ 9
That applies to Reloaded vs Vitality
nuking suck. fu*k nuke wars!
you mean nuke as a nuclear war? why are you talking about war on this site, are these codes to start nuclear wars? what is it all about?
Missed opportunity: NUKETIONARY!!
I think TRADINGSTANDARDS has been nuked for every possible reason, should check there release for a complete list of nuke reasons
oh God, good one helpme!!!
Why they create the name NUKE btw? It’s like we’re always on war or sth.
Beware, we’re on COLD WAR, and now isn’t against the russians, is against the RUSKIES. AHAHAHAHAHAHAH
… yes, i know russians = ruskies.
Yeah, good idea!
@14
HI nDn
great one!
thx martin
why not call it NUKEtionary?? j/k
Where I can see whether a rls was nuked or not, and the nuke reason?
I know nfohump.com but it isnt so updated..
and I know orlydb.com too, but you know.. they arent in a good time now.
Biu
try http://www.doopes.com/ but not with I.E.
the bit that goes
cbr.audio - audio can be either CBR (constant bit rate), or VBR (variable bit rate). According to the scene rules, all releases should contain VBR audio
Only refers to MP3 not ACĀ£ 5.! audio
Thanks lot Guys!
Really helpful dict.
What about showing a picture example of each?
Nuktionary
Very nice, a dictonary about types of releases would be nice to. Like cam r5 ect. ect.
Great idea guys
Just wondering what does “banned.grq” (for Finding.Amanda.SCR.XVID-TRADINGSTANDARDS e.g.) mean?
And what are those matrizes you sometimes hear about?
Thanks in advance :>
@28 Wikipedia already has an own section for this
http://en.wikipedia.org/wiki/Pirated_movie_release_types
a good idea in principle, but I am afraid to visit the page because I know your use of the English language will be so bad = sounding like a 3-year-old Korean kid farting into a tube of toothpaste
That’s a very good idea, thnx man
a link under rlslog forums would be nice
thanks
Nice write up, there are some things i want to make a remark on though.
bad.ivtc, no.ivtc -
PAL is mentioned here, but this should be NTSC. NTSC has the frame rate of 30 and uses a 3:2 pulldown (called telecine) of a 24fr/s movie shot on film. for PAL they usually speed up the movies from 24 to 25 frames (4% speedup) and no telecine is needed. though there is a new method of telecine for pal called 2:2:2:2:2:2:2:2:2:2:2:3 pulldown, but it’s rarely used.
Change PAL tot NTSC and i can live with your explanation, more info on the matter here: http://en.wikipedia.org/wiki/Telecine
interlaced -
the lines you are seeing are not black, though people will see the darker lines more obvious. they are the image of the last field (half frame). you already provided a nice link with explanation.
qpel.not.allowed -
this is a nuke for the Xvid scene (tdx2005), as in the x264 scene you can use similar methods. Hence the codec you are referring to should be Xvid and not x264 (of H.264 which is not used in the scene).
field.shifted -
this means that the fields of different frames were taken instead of the 2 fields from the same frame in the de-interlace process. It can lead to seeing lines/interlace artifacts on the video. it can be fixed with a special filter, but generally you should avoid these releases.
more info here: http://compression.ru/video/old_film_recover/field_shift_en.html
dupe.frames, blended.frames
these are particular instances of bad IVTC. for example using a 2:2 pulldown on a 3:2 pulldown source, gives you an extra frame(dupe). using a 3:2 pulldown on 2:2 pulldown source you lose a frame and hence 2 frames are blended.
custom.quant.matrix
The quantumization matrix is how the video is sampled during the encoding process. you can setup the matrix freely and sometimes you can get a lot more detail out of your encode using another matrix. Especially animation seems to benefit from a different then normal matrix, though most movies/scenes can benefit from a special (fit for that scene) matrix. The problem with it is that most standalone dvd/xvid player can’t handle them too well if at all. That why in the Xvid scene it is not allowed to deviate from the standard matrix.
hope this helps to completing your nuke-guide.
I’m curious how the scene came up with a consensus on the official rules that which define why something would get nuked did the major groups get together for a meeting and decide these things?
nevermind the http://www.aboutthescene.com/thescene/scenerules.html
site answered my questions.
thats very helpful ty
also anyone know of a good avi to divx converter
Thank you!
what about scene lingo such as *limited*, STV stuff like that????
@ chin_wizzi, those arent nuke reasons
its pretty straight forward anyway,
limited is limited release movies (not mainstream from the major studios)
STV - straight to video. did not get a theatrical release.
“dupe - dupe means simply a dupe”
=
“dupe - dupe means simply a duplicate”
Good idea.
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Thanks
I just glanced at your “Nuke Dictionary” and winced when I saw IVTC and PAL mentioned together. bl0m @35 has pointed this out to you quite some time ago, and I’m wondering why you haven’t corrected your text - don’t you believe him?
IVTC is needed to convert 23.976 FPS Film to 59.94 1/2-FPS (2:1 interlaced) NTSC video. IT has nothing to do with PAL, since PAL video is 25 (full) FPS and the film chain simply speeds up the shutter by 4.12% to make the 23.976 FPS film sync-up to the scanner. That’s why PAL movies are around 4 minutes shorter than the original film or NTSC versions.
Simply put, IVTC takes 4 frames of film and converts them to 5 odd + 5 even 2:1 interlaced video frames yielding 5 full frames. Using round numbers, 4 frames of film are converted to 5 frames of video, and since 4X6=24 (film) and 5X6=30 (NTSC video), 6 iterations of the IVTC process produce about 1 second of video.
Okay?