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Mind-Control Headset for Gamers

 Here’s an article I found over at CNET which is super interesting. Is this how we will control things in the future? Will we sit back and say “I can’t believe we used those silly and impractical MICE”. Full credit for the article goes to Daniel Terdiman at CNET.

I’ve just made a small orange cube disappear with my mind. No hands necessary.I’m testing out the San Francisco company’s so-called brain control interface, the latest iteration of technology it first showed off a year ago, but which, unlike last year, is now almost ready for prime time.

The idea is a blending of hardware and software: A headset that seems a little like the one from the James Cameron-written 1995 film, Strange Days, complete with a set of sensors that are built to read your brain waves.

The software then is designed to interpret those brain waves in such a way as to allow users to manipulate objects onscreen with nothing but their mind.

So that’s why I’ve come to this office in downtown San Francisco, where I’m face-to-face with this little orange cube. It’s kind of mocking me, daring me to make it disappear.

Here’s how it works: The software has several choices for actions you can take. So, taking the disappearing cube as an example, once you’re hooked up to the headset, you’re directed to run a short, six-second test, where you concentrate on doing something, anything, with your mind–relax, focus, whatever.

Then, once you’ve completed the test, it’s you against the cube. And the challenge is to see if you can reproduce what it was you were doing with your mind during the test; If so, the cube slowly disappears.

In my case, it disappeared, then came back, then disappeared again and then came back. Repeat.

They also ran me through another example, this time trying to pull the cube forward. This one was harder because the brain function I chose to do to synchronize with the challenge was more concentrated. It involved me sort of tensing up my head and imagining the act of pulling the cube forward. It didn’t work very well.

But with the disappearing act, I simply relaxed my mind, with much better results.

Of course, there’s no relationship at all between brain activity that is consciously trying to “pull” the cube forward and what happens. That is to say, it doesn’t matter in any way what you’re doing with your mind, so long as what you do during the six-second calibration matches what you do when you try to enact the action.

So really, the software is just looking for a pattern match. It’s not all that complicated a concept, though I’m sure it’s a pretty difficult engineering feat.

Emotiv has also built technology designed to read your facial expressions and emotions. So while there, I saw a demonstration where someone wearing the headset would smile, frown, smile again, and so forth. And a goofy-looking face on the monitor would repeat the expression.

For now, this is all still just in prototype phase. But Emotiv promised me that the headset would be available in time for Christmas this year, at a price of $299. It’ll come bundled with a game that is geared toward using the technology, and presumably, more games will follow. The success, I think, of this product, will be how easy it is for developers to build the technology into their games. And that, presumably, is why the product is being showcased during this week’s Game Developers Conference, here in San Francisco.

Emotiv also said that the company is working on a partnership with IBM to integrate the brain control interface technology with Big Blue’s virtual worlds projects.

To be perfectly honest, I think this technology is a ways from being ready for any hard-core application. Based on what I saw, it’s very interesting and even quite impressive. But I just don’t know if it can improve fast enough to make a real difference in the market in the next year. Perhaps it can, and if so, that would be fantastic.

Nintendo’s Wii and Guitar Hero have opened people’s eyes to all-new interfaces, and I’m sure that this would fit into that category. But the things that have made the Wii and the Guitar Hero controller so successful is that they are easy and intuitive to use. Whether Emotiv’s technology is as well is something I’d have to reserve judgment on.

Still, I was able to make that cube disappear without using my hands. And that’s something.

Source: CNET.com

Comments (115)

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  1. Anonymous
    February 22nd, 2008 | 02:05

    I can only see this being of use at the moment for mapping certain action to different signals from one’s brain. It would be amusing in an FPS where your character did have telekinetic abilities. Map whatever to pick items up and throw them and such. The technology needs to be given a few more years to be able to hope to do that smoothly, however.

  2. Xyno
    February 22nd, 2008 | 02:08

    @Onyx

    You are clearly one of Them out to trick us all!

  3. Kim
    February 22nd, 2008 | 02:25

    Sounds really cool, but it would be hard-pressed to find any brain waves if I was wearing it.

  4. sober
    February 22nd, 2008 | 02:32

    @97

    Hey, if it works for you, and I would think magnets in your a$$ might give you terrible constipation, unless you’re using the ones with a hole in the middle. Personally, I don’t care if they read my mind, they would just hear me cuss them out, and as for controlling my mind, I’m to free willed in not giving a d@mn, but try if they must.

  5. martian
    February 22nd, 2008 | 02:32

    I can imagine the future in which newborn babies have the sensors implanted at birth. When adult, they will have a level of control over the computer as precise as we have over our arms hands and fingers.

  6. misiek
    February 22nd, 2008 | 03:06

    Should be good for my girl… O _ O

  7. 0tt0
    February 22nd, 2008 | 04:32

    Some college kids built one like this for a project

    http://bio-medical.com/product_info.cfm?inventory__imodel=MINDBALL

  8. France=Stuoopid
    February 22nd, 2008 | 07:35

    ah so the companies are turning us into the borg – 107?

  9. A TO THE D TO THE A TO THE M
    February 22nd, 2008 | 12:43

    For gamers???? Ugh why can’t it be for Photoshop!!!!!!!

  10. Rekrul
    February 22nd, 2008 | 15:43

    Does anyone here actually understand how this device works?

    It doesn’t “know” what you’re thinking, all it can, kinda, sorta, tell is if what you’re thinking now matches what you were thinking during the calibration phase. And even then, it can’t tell WHAT you’re thinking.

    When you think, there are electrical impulses going through your brain. This device monitors those impulses. If impulse B matches impulse A, it works.

    It’s like telling you to press the fire button everytime I say garflunkip. Does anyone here know what “garflunkip” means? I’m betting no, since I just made it up, but even though you have no idea what it means, you know that when I say it, you’re supposed to press the fire button. That’s how this device works.

    They’re a LONG way off from making a helmet that can understand a person’s thoughts.

    That said, I’m looking forward to the day when they can record and playback brain impulses, like they could in Brainstorm. It’ll give a whole new meaning to “celebrity sex tape”. :)

  11. Rekrul
    February 22nd, 2008 | 15:45

    Does anyone here actually understand how this device works?

    It doesn’t “know” what you’re thinking, all it can, kinda, sorta, tell is if what you’re thinking now matches what you were thinking during the calibration phase. And even then, it can’t tell WHAT you’re thinking.

    When you think, there are electrical impulses going through your brain. This device monitors those impulses. If impulse B matches impulse A, it works.

    It’s like telling you to press the fire button everytime I say garflunkip. Does anyone here know what “garflunkip” means? I’m betting no, since I just made it up, but even though you have no idea what it means, you know that when I say it, you’re supposed to press the fire button. That’s how this device works.

    They’re a LONG way off from making a helmet that can understand a person’s thoughts.

    That said, I’m looking forward to the day when they can record and playback brain impulses, like they could in Brainstorm. It’ll give a whole new meaning to “celebrity sex tape”. :)

    Re-posting this since the original isn’t showing up after a page reload. Of course now it will probably end up posted twice.

  12. olivier
    February 22nd, 2008 | 16:29

    You have also talked about the technologie of a human repeating movements acording too the movements you make, that’s not a new technologie my webcam can allreay do this with a shark, an alien, and some neat figures :D .
    I think this technologie also is far from perfection it laks the know how of the brain meaby in a few years when the find a patern for for example the thinking of the pulling of the block only then it will be posible to recognize these paterns but then the limitations will be limitless.
    meaby in the future they will be able to present your brain with some patern letting you mimic it.

    excuse me for my bad english,

    Pierrard Olivier, Belgium

  13. Alexander
    February 22nd, 2008 | 16:37

    Stupid, I want my games to be keyboard/mouse/gamepad friendly.

  14. spudbrain
    February 22nd, 2008 | 20:55

    @101

    “I mean think about what are u doin with ur brian while ur playing anykinda game”

    Im not doing anything to brian! Nothing what so ever! Who told u?!
    <..>

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