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CryEngine Engine As a Service v3.6.15-NEWiSO

NEWiSO has released latest version of the application “CryEngine Engine”, version 3.6.15 Enjoy!

Description:
CRYENGINE is the leading all-in-one game development solution with truly scalable computation and benchmark graphics technologies for console, PC and mobile devices.
By choosing CRYENGINE, developers can be assured that they’re ready for the future of gaming, and empowered to create standout experiences for PlayStationr4, Xbox oneT, Wii UT, Windows, Linux iOS and Android.

CRYENGINE is the only game engine that provides multi-award winning graphics, state-of-the-art lighting, realistic physics intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much more – straight out of the box DirectX 11 (DX 11) support significantly enhances the
capabilities of CRYENGINE’s powerful real-time renderer allowing for some of the best visuals ever seen.

Features

  • Physically Based Shading: In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE’s brand new Physically Based Shading model simulates the interaction between light and materials using real world physics.
  • Geometry Cache: Leveraging the power of today’s new hardware, CRYENGINE computes efficient, cache-based animations to realize the most complex simulations (cloth, explosions, fluid dynamics) normally only possible in offline rendering.
  • Character Technology: The CRYENGINE 3.6 update unites the most scalable, technically-advanced animation and rendering systems to deliver astonishingly realistic characters for games in real-time. Lifelike iris parallax mapping allows for a truly realistic eye representation, while new unified shaders for character shadows and hair add to the possibilities.
  • Image Based Lighting: Image Based Lighting brings lighting and render consistency to all materials. CRYENGINE’s shading model uses advanced BRDF values and normalization of specular highlights to render even the most complex lighting situations.
  • Static Shadow Map: The static shadow map is a very effective optimization to reduce the number of shadow draw calls by not dynamically updating shadows, based on a specified cascade level. Near shadows can be updated dynamically while distant shadows are static.
  • Procedural Run-Time Prefabs: Run-time prefabs are designed to expose the concepts of prefabs to the game (it has been an Editor only concept so far) and to provide run-time, randomized variation during gameplay.

Release Name: CryEngine.Engine.As.a.Service.v3.6.15-NEWiSO
Size: 3.383 GB
Links: HomepageNFONTi

Single Link: UPLOADED

Download SPLIT : UPLOADED

Comments

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  1. Lekron
    February 6th, 2015 | 13:02

    CryEngine Engine As a Service v3.6.15-NEWiSO

    Single ISO Link:

    http://guardlink.org/R3Mzl1

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