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	<title>Comments on: Command and Conquer 3 Tiberium Wars Update 1.08-ViTALiTY</title>
	<atom:link href="http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/</link>
	<description>Hot info about new scene releases!</description>
	<lastBuildDate>Mon, 23 Nov 2009 09:49:52 -0500</lastBuildDate>
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		<item>
		<title>By: local</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230634</link>
		<dc:creator>local</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230634</guid>
		<description>dont spam
</description>
		<content:encoded><![CDATA[<p>dont spam</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [link="www.yahoo.com"]yahoo[/link]</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230632</link>
		<dc:creator>[link="www.yahoo.com"]yahoo[/link]</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230632</guid>
		<description>checked</description>
		<content:encoded><![CDATA[<p>checked</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: http://www.rlslog.net</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230629</link>
		<dc:creator>http://www.rlslog.net</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230629</guid>
		<description>check</description>
		<content:encoded><![CDATA[<p>check</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [url="http://www.rlslog.net/"]One[/url]</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230627</link>
		<dc:creator>[url="http://www.rlslog.net/"]One[/url]</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230627</guid>
		<description>4</description>
		<content:encoded><![CDATA[<p>4</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [url=http://www.rlslog.net/]One[/url]</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230624</link>
		<dc:creator>[url=http://www.rlslog.net/]One[/url]</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230624</guid>
		<description>7</description>
		<content:encoded><![CDATA[<p>7</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: www.google.com</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230621</link>
		<dc:creator>www.google.com</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230621</guid>
		<description>i</description>
		<content:encoded><![CDATA[<p>i</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 66</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230619</link>
		<dc:creator>66</dc:creator>
		<pubDate>Thu, 07 Feb 2008 13:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230619</guid>
		<description>checking only</description>
		<content:encoded><![CDATA[<p>checking only</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fine</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230612</link>
		<dc:creator>fine</dc:creator>
		<pubDate>Thu, 07 Feb 2008 12:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230612</guid>
		<description>done</description>
		<content:encoded><![CDATA[<p>done</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Official</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-230607</link>
		<dc:creator>Official</dc:creator>
		<pubDate>Thu, 07 Feb 2008 12:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-230607</guid>
		<description>qwerty</description>
		<content:encoded><![CDATA[<p>qwerty</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neger0</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-98504</link>
		<dc:creator>Neger0</dc:creator>
		<pubDate>Fri, 31 Aug 2007 16:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-98504</guid>
		<description>============
Cranes for all 3 factions can no longer build defensive
structures or superweapons.
========================


The MOST radical and IMO most stupid change. Balance is kept up, not changed, while removing an integral part of any fallback-plan in case your Main base is annihilated. How am I supposed to defend myself if all the money I have is enough to build a few defense systems an a refinery, but I cannot build any defense without HQ ? 

It makes games shorter, true, but so much more boring.</description>
		<content:encoded><![CDATA[<p>============<br />
Cranes for all 3 factions can no longer build defensive<br />
structures or superweapons.<br />
========================</p>
<p>The MOST radical and IMO most stupid change. Balance is kept up, not changed, while removing an integral part of any fallback-plan in case your Main base is annihilated. How am I supposed to defend myself if all the money I have is enough to build a few defense systems an a refinery, but I cannot build any defense without HQ ? </p>
<p>It makes games shorter, true, but so much more boring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: old_skool</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-97996</link>
		<dc:creator>old_skool</dc:creator>
		<pubDate>Thu, 30 Aug 2007 17:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-97996</guid>
		<description>YO where is Medieval II: Total War Kingdoms - FLT
U guys sleeping or what?</description>
		<content:encoded><![CDATA[<p>YO where is Medieval II: Total War Kingdoms &#8211; FLT<br />
U guys sleeping or what?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sLasher</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-97396</link>
		<dc:creator>sLasher</dc:creator>
		<pubDate>Wed, 29 Aug 2007 10:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-97396</guid>
		<description>Version 1.07 Patch Notes - July, 2007
==================================================================

This patch for Command &amp; Conquer 3 Tiberium Wars enables the Mod 
SDK, fixes several bugs, and makes some balance changes.




· The Mod SDK installer will only work with the 1.07 patch. The 
Mod SDK installer is for the user to create customizable maps, 
units, AI, UI, and much more. Visit commandandconquer.com for more 
information and to download the Mod SDK.

· A custom map launcher screen has been added to launch single 
player custom maps. This is found under the Skirmish button in 
the Main Menu.

· Replay browser has been converted into a general game browser. 
There is a tab for launching replays and a tab for launching Mods. 




· Fixes for various cheats have been put into place. Please be 
advised that players attempting to tamper with the game may cause 
online matches to automatically desync.




· Fixed a bug that wouldn&#039;t allow GDI projectile shells to track 
targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self-
destruct when coming in contact with an enemy upgraded Scrin 
Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod 
Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin Tiberium Vibration Scan 
and Nod Radar Jamming Missile, deducted twice the amount of 
credits indicated.

· Fixed errors that caused some players to experience unexpected 
problems due to copy protection.




· Scrin Mothership will now take 8 seconds to deploy over the 
Scrin Signal Transmitter, where it will be unselectable by user 
but can be attacked by opponent. Scrin Mothership speed has been 
increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius 
of 50. Mortar upgrade cost increased to 2000 from 1000.

· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when 
destroyed or sold.

· Cranes for all 3 factions can no longer build defensive 
structures or superweapons.

· Harvesters&#039; rate of collecting Tiberium has been made equal 
across all factions. Harvesters will now unload at the refinery 
before moving to a new Tiberium field.




· John Freeman and James Geiger credited for Mastering Lab work.

· TransGaming Inc. credited for Macintosh conversion.</description>
		<content:encoded><![CDATA[<p>Version 1.07 Patch Notes &#8211; July, 2007<br />
==================================================================</p>
<p>This patch for Command &amp; Conquer 3 Tiberium Wars enables the Mod<br />
SDK, fixes several bugs, and makes some balance changes.</p>
<p>· The Mod SDK installer will only work with the 1.07 patch. The<br />
Mod SDK installer is for the user to create customizable maps,<br />
units, AI, UI, and much more. Visit commandandconquer.com for more<br />
information and to download the Mod SDK.</p>
<p>· A custom map launcher screen has been added to launch single<br />
player custom maps. This is found under the Skirmish button in<br />
the Main Menu.</p>
<p>· Replay browser has been converted into a general game browser.<br />
There is a tab for launching replays and a tab for launching Mods. </p>
<p>· Fixes for various cheats have been put into place. Please be<br />
advised that players attempting to tamper with the game may cause<br />
online matches to automatically desync.</p>
<p>· Fixed a bug that wouldn&#8217;t allow GDI projectile shells to track<br />
targets properly.</p>
<p>· Fixed a bug that caused the Scrin Drone Platform to self-<br />
destruct when coming in contact with an enemy upgraded Scrin<br />
Annihilator Tripod.</p>
<p>· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod<br />
Decoy Army support power that allowed them to crush enemy units.</p>
<p>· Fixed a bug where support powers, Scrin Tiberium Vibration Scan<br />
and Nod Radar Jamming Missile, deducted twice the amount of<br />
credits indicated.</p>
<p>· Fixed errors that caused some players to experience unexpected<br />
problems due to copy protection.</p>
<p>· Scrin Mothership will now take 8 seconds to deploy over the<br />
Scrin Signal Transmitter, where it will be unselectable by user<br />
but can be attacked by opponent. Scrin Mothership speed has been<br />
increased by 33%. Weapon chain reaction delay increased by 1 sec.</p>
<p>· GDI Pitbull health reduced by 20%. Mortar given a scatter radius<br />
of 50. Mortar upgrade cost increased to 2000 from 1000.</p>
<p>· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when<br />
destroyed or sold.</p>
<p>· Cranes for all 3 factions can no longer build defensive<br />
structures or superweapons.</p>
<p>· Harvesters&#8217; rate of collecting Tiberium has been made equal<br />
across all factions. Harvesters will now unload at the refinery<br />
before moving to a new Tiberium field.</p>
<p>· John Freeman and James Geiger credited for Mastering Lab work.</p>
<p>· TransGaming Inc. credited for Macintosh conversion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoneEagle</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-97140</link>
		<dc:creator>stoneEagle</dc:creator>
		<pubDate>Tue, 28 Aug 2007 20:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-97140</guid>
		<description>will a legit regular CnC3 cdKey work for installing the Kane edition?</description>
		<content:encoded><![CDATA[<p>will a legit regular CnC3 cdKey work for installing the Kane edition?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ....</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-96983</link>
		<dc:creator>....</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-96983</guid>
		<description>I can&#039;t agree with those guys saying that this game ain&#039;t no good. Imo it&#039;s clearly the best strategy game in a long time. And you could hardly call it a flop....</description>
		<content:encoded><![CDATA[<p>I can&#8217;t agree with those guys saying that this game ain&#8217;t no good. Imo it&#8217;s clearly the best strategy game in a long time. And you could hardly call it a flop&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KennyP</title>
		<link>http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/comment-page-1/#comment-96918</link>
		<dc:creator>KennyP</dc:creator>
		<pubDate>Tue, 28 Aug 2007 11:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rlslog.net/command-and-conquer-3-tiberium-wars-update-108-vitality/#comment-96918</guid>
		<description>This is the download of CNC3 1.08 no-cd patch from ViTALiTY: http://rapidshare.com/files/51654110/Command.and.Conquer.3.Tiberium.Wars.Update.1.08-ViTALiTY.rar.html</description>
		<content:encoded><![CDATA[<p>This is the download of CNC3 1.08 no-cd patch from ViTALiTY: <a href="http://rapidshare.com/files/51654110/Command.and.Conquer.3.Tiberium.Wars.Update.1.08-ViTALiTY.rar.html" rel="nofollow">http://rapidshare.com/files/51654110/Command.and.Conquer.3.Tiberium.Wars.Update.1.08-ViTALiTY.rar.html</a></p>
]]></content:encoded>
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