Releaselog

Command and Conquer 3 Tiberium Wars Update 1.08-ViTALiTY

Guys from ViTALITY released the seventh update for Command and Conquer 3: Tiberium Wars a few moments ago. This just proves my theory, that this game was extremely buggy and untested at the time of release, but all these patches and updates already made it way more stable and enjoyable. The whole purpose of the patch 1.08 is fixing one single unit called Scrin Mothership. As usuaully, release contains both update and crack. There’s no more info available right now, the official website still doesn’t say a word about this update.

Release name: Command.and.Conquer.3.Tiberium.Wars.Update.1.08-ViTALiTY
Size: 7 MB, vty-0104.zip
Protection: SecuROM 7.33.0014

Links: homepage, torrent soon

Comments (44)

Feel free to post your Command and Conquer 3 Tiberium Wars Update 1.08-ViTALiTY torrent, subtitles, samples, free download, quality, NFO, rapidshare, megashares, sendspace, megaupload, filefactory, netload, crack, serial, keygen, requirements or whatever-related comments here. Don't be rude (permban), use only English, don't go offtopic and read FAQ before asking a question. Owners of this website aren't responsible for content of comments.
  1. RSJ
    August 27th, 2007 | 17:30
  2. USC
    August 27th, 2007 | 17:38

    where the hell is the crack for bioshock…im so desperate that i’m actually considering going into a store and just steal the game, worked in the past.

  3. ....
    August 27th, 2007 | 17:50

    Actually it’s not been very much bug fixes but balance issues.

  4. karivika
    August 27th, 2007 | 17:51

    I don’t see a thing about this release on newstorrents.

  5. 2Martin
    August 27th, 2007 | 18:01

    Game is not buggy. It’s balancing patches.
    This is a small hotfix for patch 1.07

  6. JoshuaMH1
    August 27th, 2007 | 18:03

    Love this game.

  7. August 27th, 2007 | 18:05

    “This just proves my theory, that this game was extremely buggy and untested at the time of release, but all these patches and updates already made it way more stable and enjoyable.”

    I would have to disagree with that statement, the patches that we get just prove that the developers are balancing the game out and providing continuing support.

    Whereas usually the game developers only issue one or two patches.

    Bring on more patches I say.

  8. emjay
    August 27th, 2007 | 18:08

    do we have to install previous updates too? or are they cumulative?

  9. Simon
    August 27th, 2007 | 18:11

    Actually the patch is not included, Vitality tells you to use the autoupdater and then copy the crack

    @emjay I think it’s cumulative, but I can’t guarentee it though

  10. MorningStar
    August 27th, 2007 | 18:30

    I am a huge fan of cnc games, but nothing compares to RA2: Yuris revenge. Best gameplay ever.

  11. emjay
    August 27th, 2007 | 18:36

    @ MorningStar: those were the days ;-)

  12. QuadrupelQ
    August 27th, 2007 | 18:45

    “This just proves my theory, that this game was extremely buggy and untested at the time of release, but all these patches and updates already made it way more stable and enjoyable.”

    Wow Martin, you sure are the next Nostradamus. Personally I’ve played the game from day one without any trouble. But then, who am I? Most certainly not a demi-god rlslog editor who seems to be all-knowing (or is it all-judgmental?)!

    Have you played games like Two Worlds and S.T.A.L.K.E.R.? Now that were games that needed patching. Simply because they were UNPLAYABLE when they were released. I’m not favorable of big game publishers like EA, but they sure know how to release a finished game AND support it!

  13. MorningStar
    August 27th, 2007 | 18:50

    @13. I guess it depends on the systems played on. As Stalker oringal was perfect for me, crashed about once i’d say. CnC3 also played perfect, but I agree that Two Worlds was less than desirable gameplay. Seems all you guys are just very egocentric, try reading the reviews of some other people first ;)

  14. kyle
    August 27th, 2007 | 19:06

    Where do you place the files for the crack in the diectory?

  15. Bane
    August 27th, 2007 | 20:07

    @ Kyle…
    where to place the crack ….
    go the the root directory… Electronic Arts then open the sub folder “RETAIL” .. then place the crack in the respective version of the update up have installed…

    Example you have installed 1.07 update… replace the .dat file in that folder.
    ENjoy

  16. August 27th, 2007 | 20:17

    This game WAS very buggy the first until v1.05. Many people couldn’t play at all. Others couldn’t connect, or only 50% of the time. Lobby was amazingly slow, the game was awefully rushed.
    The game seems release quality right now (as opposed to beta quality at release date).

  17. August 27th, 2007 | 20:43

    Hey try out my new app for locking pc’s!!Its free and also no malware!
    http://www.freewebs.com/lockplatinum/

  18. Jhonny2Knucles
    August 27th, 2007 | 21:43

    igor no we wont do it u are a bad man

  19. ass
    August 27th, 2007 | 22:26

    where can i downlaod this patch? as my auto download ingame dont work.
    thanks

  20. August 27th, 2007 | 22:56

    Game is boring even on the hardest level, Nukes would of been nice.I deleted the game a couple months ago. It had a nice interface and cool graphics, but the sound was still crap. I never could getting working properly. I hope if they make another CNC, they actually have a storyline that doersnt suck.

  21. user
    August 28th, 2007 | 00:55

    i actually deinstalled it and now i play supreme commander and c&c generals. more fun units…

    c&c3 is more or less the flop of 2007, considering the hype and that it’s more or less a nice interface without a decent game…

  22. user
    August 28th, 2007 | 00:56

    did i write ‘more or less’ twice in the same sentence? lol

  23. ab
    August 28th, 2007 | 02:58

    CnC3 is based on the BFME2 engine, which was really buggy when it was first released in March 2006. Mostly, all the desyncs and crashes have been sorted. Really all they have done to the engine is added voicechat. The rest is just changing the units/textures and adding new XML attack tables.

    The lobby is slow cause of all the ppl in there. Wish more ppl liked BFME2 as much as me :( CnC3, I think, just doesnt have the same depth and is more of a clickfest.

    50% of ppl cant connect cause 50% of ppl dont know how to set up firewalls.

  24. August 28th, 2007 | 04:13

    My special thx for the Vitality team, i play serius this game but my dvd reader is broke, so i need the crack to train. Thx a lot guys !

  25. kman
    August 28th, 2007 | 05:22

    1.07 just came out and works.

    wtf is with 1.08??

  26. Loops
    August 28th, 2007 | 05:29

    LOL EA are gay!

  27. August 28th, 2007 | 12:16

    ViTALiTY is so cool, they come out the crack so fast, I love ViTALiTY!

  28. August 28th, 2007 | 12:21
  29. ....
    August 28th, 2007 | 15:03

    I can’t agree with those guys saying that this game ain’t no good. Imo it’s clearly the best strategy game in a long time. And you could hardly call it a flop….

  30. stoneEagle
    August 28th, 2007 | 21:21

    will a legit regular CnC3 cdKey work for installing the Kane edition?

  31. sLasher
    August 29th, 2007 | 11:05

    Version 1.07 Patch Notes – July, 2007
    ==================================================================

    This patch for Command & Conquer 3 Tiberium Wars enables the Mod
    SDK, fixes several bugs, and makes some balance changes.

    · The Mod SDK installer will only work with the 1.07 patch. The
    Mod SDK installer is for the user to create customizable maps,
    units, AI, UI, and much more. Visit commandandconquer.com for more
    information and to download the Mod SDK.

    · A custom map launcher screen has been added to launch single
    player custom maps. This is found under the Skirmish button in
    the Main Menu.

    · Replay browser has been converted into a general game browser.
    There is a tab for launching replays and a tab for launching Mods.

    · Fixes for various cheats have been put into place. Please be
    advised that players attempting to tamper with the game may cause
    online matches to automatically desync.

    · Fixed a bug that wouldn’t allow GDI projectile shells to track
    targets properly.

    · Fixed a bug that caused the Scrin Drone Platform to self-
    destruct when coming in contact with an enemy upgraded Scrin
    Annihilator Tripod.

    · Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod
    Decoy Army support power that allowed them to crush enemy units.

    · Fixed a bug where support powers, Scrin Tiberium Vibration Scan
    and Nod Radar Jamming Missile, deducted twice the amount of
    credits indicated.

    · Fixed errors that caused some players to experience unexpected
    problems due to copy protection.

    · Scrin Mothership will now take 8 seconds to deploy over the
    Scrin Signal Transmitter, where it will be unselectable by user
    but can be attacked by opponent. Scrin Mothership speed has been
    increased by 33%. Weapon chain reaction delay increased by 1 sec.

    · GDI Pitbull health reduced by 20%. Mortar given a scatter radius
    of 50. Mortar upgrade cost increased to 2000 from 1000.

    · Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when
    destroyed or sold.

    · Cranes for all 3 factions can no longer build defensive
    structures or superweapons.

    · Harvesters’ rate of collecting Tiberium has been made equal
    across all factions. Harvesters will now unload at the refinery
    before moving to a new Tiberium field.

    · John Freeman and James Geiger credited for Mastering Lab work.

    · TransGaming Inc. credited for Macintosh conversion.

  32. old_skool
    August 30th, 2007 | 18:56

    YO where is Medieval II: Total War Kingdoms – FLT
    U guys sleeping or what?

  33. Neger0
    August 31st, 2007 | 17:46

    ============
    Cranes for all 3 factions can no longer build defensive
    structures or superweapons.
    ========================

    The MOST radical and IMO most stupid change. Balance is kept up, not changed, while removing an integral part of any fallback-plan in case your Main base is annihilated. How am I supposed to defend myself if all the money I have is enough to build a few defense systems an a refinery, but I cannot build any defense without HQ ?

    It makes games shorter, true, but so much more boring.

  34. Official
    February 7th, 2008 | 13:54

    qwerty

  35. fine
    February 7th, 2008 | 13:57

    done

  36. 66
    February 7th, 2008 | 14:03

    checking only

  37. www.google.com
    February 7th, 2008 | 14:03

    i

  38. [url=http://www.rlslog.net/]One[/url]
    February 7th, 2008 | 14:05

    7

  39. [url="http://www.rlslog.net/"]One[/url]
    February 7th, 2008 | 14:06

    4

  40. http://www.rlslog.net
    February 7th, 2008 | 14:08

    check

  41. [link="www.yahoo.com"]yahoo[/link]
    February 7th, 2008 | 14:10

    checked

  42. local
    February 7th, 2008 | 14:12

    dont spam

Leave a reply