Releaselog

Command and Conquer 3 Tiberium Wars Update 1.05-ViTALiTY

Today we have the new v1.05 new patch for Command and Conquer 3 and since there hasn’t been a new patch for a while this one packs in a lot of changes. There is the usual bug, exploit and balance changes but this also includes 4 new multiplayer maps for you to play with. With all the changes and added content that comes with this patch this is an essential update for all Command and Conquer 3 players. An AAA title like this gets special treatment from EA so expect many more patches to come.

Excerpt from full changelog:

  • Some structures on each side no longer provide Ground Control
    for base expansion. These include: Power Plants, Reactors,
    Tiberium Silos, Barracks, Hands of Nod, and Portals.
  • Heavy infantry units’ resistance to CANNON damage increased by
    45%. This affects GDI’s Zone Troopers and Commando, Nod’s Black
    Hand and Commando, and Scrin’s Shock Troopers and Mastermind.
    All other infantry resistance to CANNON damage increased by 25%.
    This change means infantry are less vulnerable to tank shells and
    similar weapons.
  • Infantry armor penalty to SNIPER damage removed. This change
    makes infantry slightly less vulnerable to Nod Shadow Teams in
    particular; GDI Commandos and Sniper Teams, Nod Commandos, and
    Scrin Buzzers are still highly lethal against enemy infantry.
  • Infantry attack range bonus while garrisoned reduced by 25%.
  • GDI Commando, Nod Commando, and Scrin Mastermind units can no
    longer be crushed by enemy vehicles.
  • CANNON weapons, such as those found on the GDI Predator Tank and
    Nod Scorpion Tank, now cannot miss against moving enemy vehicles.
  • GDI, Nod, and Scrin Harvesters’ cost/build time increased by 40%
    to 1400/14. Standardized all Harversters’ speed and turn rate.
    Specifically, the Scrin Harvester is now slightly more
    maneuverable than before.
  • GDI Refinery, Nod Refinery, and Scrin Extractor sale price
    reduced by 70% to 300 credits.
  • GDI Engineers, Nod Saboteurs, and Scrin Assimilators now
    capture enemy structures or repair allied structures as soon
    as they reach the edge of the structures.
  • Standardized the speed of GDI Surveyor, Nod Emissary, and Scrin
    Explorer base expansion units. Specifically, the Nod Emissary and
    Scrin Explorer now move 50% more slowly to match the GDI Surveyor.
  • Repair Drones for all sides can now repair vehicles that are
    under attack. Limit one Drone per vehicle. Rate of repair is now
    constant, rather than a percentage based on the vehicle’s total
    health. This means vehicles with lower maximum health will be
    repaired faster.
  • Standardized repair radius on all structures. As a result, the
    radius on all aircraft production structures has increased.
  • Re-stealth time doubled for units that do not have innate
    stealth effects, such as units affected by Nod’s Cloaking Field.
    This means such units will take longer to regain stealth after
    attacking or being detected.
  • Standardized the amount of Ground Control provided by a GDI
    Crane, Nod Crane, or Scrin Foundry. Specifically, the amount of
    Ground Control gained by building a Nod Crane or Scrin Foundry
    has increased by 50%.
  • Tiberium Spike tech structure’s income increased by 66% to 25
    credits per unit of time.
  • Defensive Tower tech structure’s attack power increased by 60%.
  • Visceroids are now punishable by crushing.

Release Name: Command.and.Conquer.3.Tiberium.Wars.Update.1.05-ViTALiTY
Size: 118.90 MB
Links: Homepage, NFO, Torrent

Comments (18)

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  1. June 8th, 2007 | 00:24

    Thanks for the heads up. I didn’t realise it was out – or I missed it. (Y)

  2. ..00..00..
    June 8th, 2007 | 00:27

    GDI Refinery, Nod Refinery, and Scrin Extractor sale price
    reduced by 70% to 300 credits.

    What ?!?! that drastically changes the gameplay

  3. storrgie
    June 8th, 2007 | 02:01

    The link is down, please fix. I need the updated image to run the game.

  4. travma
    June 8th, 2007 | 02:26

    What is that 2760 in the date field in ViTALiTY’s latest releases nfo?

  5. June 8th, 2007 | 02:31

    Fast mirror for English language patch: http://www.die-philosoffen.de/

    And you can get the No-DVD crack from gamecopyworld.com

  6. petersonic
    June 8th, 2007 | 02:58
  7. 420
    June 8th, 2007 | 03:23
  8. Orihalcon
    June 8th, 2007 | 08:20

    Hmmm. I already got the patch, but I need the crack. Can someone pls tell me where I can get Vitalities fix without having to re-download the entire 100+mb file?

  9. June 8th, 2007 | 14:17

    @Orihalcon: See post #6…

    “And you can get the No-DVD crack from gamecopyworld.com”

  10. madhat1
    June 8th, 2007 | 15:20

    That’s true, the refineries things is silly because it’s one of the few nerfs they have for rushing – and Tiberium Wars is clearly geared towards short, fast-paced intense games. The change I didn’t like was when you destroy Scrin Portals you no longer get Shock Troopers… there goes Portal spider building and ST spamming!

  11. RSS
    June 8th, 2007 | 20:32
  12. motherf
    June 9th, 2007 | 00:30

    2760 is a roman non christianity date
    http://www.bibletime.com/tool/time/roman/

  13. Madcow
    June 13th, 2007 | 13:04

    Hi guys,

    I have no idea where else to ask this, where can I download the fullgame? (without having to pay for it)

  14. June 13th, 2007 | 13:21

    I assume you quite new to this which ok :) but in the future you can use newtorrents.info mininova thepirate bay to search for command and conquer.

    Get a bittorrent client such as utorrent or azureus download .torrent file.

    Here’s the downlaod on newtorrents
    http://www.newtorrents.info/torrent/18378/Command.And.Conquer.3.Tiberium.Wars.Kane.Edition.DVD9-FLT.html

  15. Madcow
    June 13th, 2007 | 18:54

    Cheers, thx for the aid and yes I am indeed new to this :)

  16. travma
    June 15th, 2007 | 05:20

    To motherf. Roman and Ancient’s Greek (12 Gods) calendar are close enough.

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