Beginning C++20 Game Programming, 2nd Edition-P2P
Beginning C++20 Game Programming is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML. You’ll get to grips with advanced features by building five fun, fully-playable games of increasing complexity – an addictive frantic two-button tapper, a pong game, a multi-level zombie survival shooter, a split-screen multiplayer puzzle-platformer, and a space invaders shooter game.
This improved and extended second edition starts by covering the basics of programming, such as variables, loops, and conditions, and helps you develop your skills with each game. You’ll study key C++ topics, such as OOP (object-orientated programming) and C++ pointers, and get acquainted with the Standard Template Library. While building games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more.
By the end of this book, you’ll have gained all the knowledge you need to get started with your game development and programming career with C++ and its libraries.

Beginning C++20 Game Programming, 2nd Edition-P2P
November 11, 2019 | ISBN: 1838648577 | English | 746 pages | True (PDF, EPUB, MOBI) | 6.0 Mb, 19.7 Mb, 45.1 Mb
Download: FILEFOX / PDF – EPUB – MOBI / – NTi

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